12/23/2023 0 Comments Hot comix zoneJoe Pencil (Comix Zone) - MD Gen - STI early concept demoĬoncept demo of Sega Technical Institute's "Joe Pencil trapped in the Comix Zone" project, provided by Peter Morawiec. The music was composed by Howard Drossin, a known video game and film composer. It is also one of the rarer Japanese Mega Drive games. It became a great success due to its game-play, and is released on many collections and consoles since. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.Ĭomix Zone was widely criticized for being released too late and for being too hard and short, but it was positively received, and praised for its great game-play, graphics, and soundtrack. The dialogue is rendered within talk bubbles with the typical comic font. Each level consists of two "pages" and secrets are discovered by shredding the "paper" and revealing items. The game's most remarkable feature is that it is set within the "panels" of a comic book. So, yeah, take all that for what it's worth.Mega Drive, Windows, Game Boy Advance (only in EU), Android, iOS Game orderĬomix Zone (コミックスゾーン|Komikkusu Zōn) is a 2D action game released in 1995. On that note: Dean Lester was originally an AI Scripter and Executive Producer for the console version and was Director of the PC version. I guess I was just surprised considering how often Sega's Console-to-PC games have seemed to been done by outside jobs, with a loose producer/director of the original game having a similar spot in the PC credits. Adrian Stephens was Technical Director and Programmer of the console version, while he handled the Code Conversion for the PC port. Oh, almost forgot - the PC version featured a few members of the console version's staff. Overall the game seems to play ever-so-slightly faster, though nothing like the timing problems encountered with S&K Collection. Music are the Genesis tunes converted to straight MIDI. Sound effects and speech bits are much clearer than the Genesis version. Running it on my WinXP system: After clicking its icon, the window's outline appears, and it takes almost a full minute to boot up, when it then rushes through the intro/title screen/to the demo (obviously a delay). The PC version has all the collective languages available from each regional console version - English (US/EU/JP), French, Spanish, German (all EU-only) and Japanese (JP-only). The title screen has a bit of a makeover - makes use of the PC's palette with a different background. Heck, the PC version bypasses the Start/Options and goes straight into the game. Maybe at some point I'll make a list of differences between the Genesis/PC versions. Retail does.ĭemo only contains the first stage- er, the first page.Ĭompleting the first stage/page brings you to a credits style screen with both the credits music as well as the following message: The retail version does play his voice on top of the "tuning instruments."ĭemo: The C-A-M-E-R-O-N cheat code to access the drop-down stage select menu doesn't seem to work. The demo features the Sega startup screen, playing the "tuning instruments" - without Drossin's "Test, one, two. So, here's a short list of differences between the demo and retail versions of Comix Zone: I did some VERY quick string extraction from a file from the latter: However, from all appearances they appear to be demos of Sonic CD and Comix Zone, both for the PC - I figure someone here has the means to easily run them without faffing about with virtual Windows 95 installs. Naturally, I threw them into my PC to see what they were - and naturally, being discs from 1996 they're bloody 16 bit applications so my 圆4 box can't run them. Now, these mag CDs are usually piles of tat $BAZILLION OF SHAREWARE INSTALLERS), but there's usually one or two of interest - I picked out 3 this time, one with a copy of VB4 on (just for the amusement factor), and one each caught my eye from the rest of the pile - under the list of games on the discs, one says "Sonic the Hedgehog", the other Comix Zone. Anyway, today it was a box with 2 Master System IIs in, a load of Master System games, a couple of MD ones (oddly), and a pile of magazine CDs. So Dad got home from work this evening with a box of Sega stuff - where he works there's a "recycle bay" I believe I've mentioned in the past, and all kinds of stuff turn up in it - I've had 3 Guitar Hero controllers out of it in the past, amongst other things.
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